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Bogost's Paradox: A short analysis of games, gamification and learning in a digital-modern reality

Grove, W (2015) Bogost's Paradox: A short analysis of games, gamification and learning in a digital-modern reality, 3rd Learning LandsCAPE Conference, Cape Town


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DigiLead: Building Digital Literacy for Leaders

Grove, W 2013. DigiLead: Building Digital Literacy for Leaders. Making National Development Work - From Design to Delivery. School of Public Leadership, Stellenbosch University. 21-23 November 2013.

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