Bogost's Paradox: A short analysis of games, gamification and learning in a digital-modern reality
Grove, W (2015) Bogost's Paradox: A short analysis of games, gamification and learning in a digital-modern reality, 3rd Learning LandsCAPE Conference, Cape Town
Recent Posts
See AllGrove, W 2013. DigiLead: Building Digital Literacy for Leaders. Making National Development Work - From Design to Delivery. School of Public Leadership, Stellenbosch University. 21-23 November 2013.
Grove, W. 2013. Competencies for Utilising Online Serious Games in Leadership Development, eLearning Africa 2013, 8th International Conference on ICT for Development, Education and Training, Windhoek,
Grove, W. 2014, The Potential of Online Social Simulation Games to develop Digi-modern Leadership Competencies, First International Conference on Serious Games, Serious Games Institute, Northwest Univ